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Listed under:  Science  >  Environmental management  >  Waste management
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Cats, Dogs and Us: Lesson Plans (years 3-4)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of nine lesson plans, two worksheets, ...

Online

Seven billion people, seven billion stories: What makes a compelling life story?

This is a unit of inquiry made up of 12 learning sequences for year 9 in the English for the Australian Curriculum resource. Each learning sequence contains a series of resources, suggested activities to carry out with students and a post-activity reflection. This unit gives students experiences of listening to, viewing ...

Online

Activity: down with waste home challenge

This is a web resource that provides a student activity about waste reduction with a teacher guide describing the three key aspects of the activity: researching the environmental and social benefits of recycling and home composting and writing a short persuasive piece about reducing the waste sent to landfill; carrying ...

Video

Catalyst: E-waste, recycling, and sustainability

What happens to electronic waste (e-waste)? Watch this clip about the physics of recycling to find out the way that useful materials are captured from waste at a local materials recovery facility. Presenter Tanya Ha investigates e-waste, the products it comes from, and the sustainability challenges it poses.

Text

Sustainable table: the coming famine

This is a website about the key issues related to global food insecurity. It contains sections on the scarcity of primary resources; land degradation; land scarcity; waste; climate change; consequences of inaction; and proposed solutions. Photographs, statistics, graphs, maps and figures support the information. This resource ...

Online

Primary science: authentic contexts

These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...